Types of technology Archives - In-Stitute 5D https://5dinstitute.org/category/types-of-technology/ Blog about virtual reality technology Thu, 30 Mar 2023 08:15:37 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://5dinstitute.org/wp-content/uploads/2023/03/cropped-augmented-g081fc70ab_640-32x32.png Types of technology Archives - In-Stitute 5D https://5dinstitute.org/category/types-of-technology/ 32 32 Full immersion effect https://5dinstitute.org/full-immersion-effect/ Wed, 26 Jan 2022 08:35:00 +0000 https://5dinstitute.org/?p=41 The term "total immersion" is familiar to viewers from device commercials as well as to users from descriptions of multimedia products.

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The term “total immersion” is familiar to viewers from device commercials as well as to users from descriptions of multimedia products.

The effect of total immersion is a suggestible state of human self-perception, in which the real position in space and sense of time are distorted, and self-consciousness is blurred or lost altogether. At the same time, feelings aimed at interacting with reality and processing information (volitional concentration, conscious actions on the physical level, body positioning) become confused in relation to the usual system of coordinates.

In practice, there are several basic varieties and directions of using the effect of total immersion:

general – performed at the intellectual level, when solving mental problems, by finding a way out of given conditions (scientists, chess players);
local – occurs during short-term actions, feelings of lift, being “in the blow” (operations at work, game tasks);
cognitive – it arises when there is a deepening in reading, a film’s plot;
emotional – occurs when there is a need to recreate in the user those emotions that are experienced by the viewed character of a movie, book or game.

Regarding the levels of perception there are the following types of the effect of total immersion:

spatial – the emergence of a sense of reality of the simulated world around him (the main criterion – the impossibility of knowing at first glance or touch whether the objects around him are real);
sensual – when some parts of the brain are stimulated, a sense of reality of the imagined environment emerges, against the background of the working senses;
psychological – appears when the player’s self-consciousness transitions to the character of the game.

What is it for
The main purpose of the full immersion effect is to transfer the user’s consciousness and sensations in a fictional environment that is not real to him, while experiencing the real feelings arising from being in previously unknown terrains, in hard-to-reach, simulated circumstances.

As a consequence, the person enjoys being in a virtual environment or other desired effect.

Creation techniques
The effect of total immersion is a complex influence on all of the senses: tactile perception, vision, sense of smell and taste, hearing, vestibular system, as well as thinking. The simultaneous influence of stimuli on all the senses creates a sense of real atmosphere and even personal presence in a fictional place and any time.

A well-established combination of technologies to recreate realistic sounds and appropriate music, the creation of high-quality graphics and lighting effects, an elaborate storyline (gameplay) and an authentic historical plot, as well as the human capacity for imagination and decision-making transport the user into a new reality.

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Virtual environment with generalized infrastructure https://5dinstitute.org/virtual-environment-with-generalized-infrastructure/ Fri, 14 Jan 2022 08:01:00 +0000 https://5dinstitute.org/?p=46 This type includes Second Life and Minecraft. The only thing that does not allow you to classify these worlds as virtual environments in full measure, is the lack of the effect of deep immersion.

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This type includes Second Life and Minecraft. The only thing that does not allow you to classify these worlds as virtual environments in full measure, is the lack of the effect of deep immersion. However, with regard to Minecraft, this only applies to the version with standard controls, because the later, created for virtual reality game supports Oculus Rift and Gear VR helmets.

And yet the technology of these games involves interaction with other users, which is not typical for typical virtual reality.

Interactive worlds are not only popular in the games industry. For example, platforms such as 3D Immersive Collaboration and Open Cobalt are used in educational processes that provide an immersive experience.

Today, the development of virtual reality technology is aimed at achieving absolute immersion and interaction with other participants simultaneously.

Virtual infrastructure is an analogue of the traditional (physical) IT infrastructure that serves the business processes in a modern company. It is a set of servers and special software installed on them which are located on the equipment of a hosting provider.

What is IaaS
In the English version of the term sounds like IaaS – Infrastructure as a Service. The client receives a pool of virtual resources, which includes:

  1. The ability to connect other resources (such as graphics power;
  2. Processor capacity;
  3. RAM;
  4. Disk space.

Each client has an Internet channel for server access and data transfer, an external IP address (possibility to connect several IP addresses), virtual machines (based on Windows Server, CentOS, Ubuntu Server, etc.) and licensed software. Using different combinations of resources, installing any system and application applications, you can create a working environment that meets the needs of a particular business.

VMware’s virtual infrastructure is based on the following principles:

  1. Partitioning: multiple operating systems run on a single physical machine, and resources are distributed across multiple virtual machines;
  2. isolation: faults that occur in one virtual machine do not affect other virtual machines, even if they are on the same physical server;
  3. mobility: the virtual machine, which is stored as a set of files, can be moved and copied.

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Virtual reality without immersion https://5dinstitute.org/virtual-reality-without-immersion/ Fri, 27 Aug 2021 07:40:00 +0000 https://5dinstitute.org/?p=43 Non-immersive VR is designed to create a computer-generated environment where the user can control activities without direct interaction.

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Non-immersive VR is designed to create a computer-generated environment where the user can control activities without direct interaction. This type of VR is commonly used in everyday life, and it relies entirely on a computer or game console to create the environment. One common example of non-immersive virtual reality is a video game in which you can control a character without direct interaction.

Non-immersive virtual reality is a type of virtual reality in which you interact with a virtual environment, usually through a computer, where you can control some characters or actions within the experience, but the virtual environment does not directly interact with you.

This type means a simulation of reality using high-quality sound and image, broadcast on a widescreen. At the same time, there is no complete immersion in the virtual world; the user is only an observer.

Such virtual reality technology is used to demonstrate various projects, such as 3D reconstruction or three-dimensional models of buildings developed by architects.
Despite the fact that such a tool does not meet all the requirements of virtual reality, it is considered to be one because, compared to other multimedia techniques, it allows for a deeper immersion in an alternative environment.

Non-immersive virtual experiences are often ignored as a category of virtual reality because it is already very widely used in everyday life. This technology provides a computer-generated environment, but allows the user to be aware of and control their physical environment. Immersive virtual reality systems rely on a computer or game console, a display, and input devices such as keyboards, mice, and controllers. A video game is a great example of a non-immersive VR experience.

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