Although now to buy a virtual reality room seeks mainly the owners of gaming clubs, the scope of its application is much wider. For example, it is used in design, in the economy, and even as training simulators. They are ordered by manufacturers of cars, planes, ships, and other equipment, and presentations, training, marketing, and other studies are conducted on them.
Virtual reality rooms for the games are suitable for all fans of shooters or other genres of games, as they allow for a better immersion in virtual reality. However, there is a significant but – their price differs in a larger direction than that of conventional VR glasses. The main features of the rooms are:
The highest picture resolution, which allows you to scrutinize every detail.
Low ping, which allows you to enjoy tracking without lag.
Standard, human field of view.
Tracking motion not only of your head and body, but even your fingers if you use virtual reality gloves.
CAVE virtual reality game rooms, in addition to full immersion in the picture of what is happening, also give the possibility of free movement: unlike such a VR device as a helmet (HMD – Head-Mounted Displays), here the user is not constrained by wires.
There is also an opportunity to see your own body, which is also important – it prevents you from keeping your balance even during the most active games, which means you will not get seasick and will not have a headache after the session.
As a rule, commercial gaming VR CAVE provides an hourly fee, and for the investment of this novelty from the world of high technology is the best fit. In addition to goggles, you can use gloves, suits and special VR controllers in the room, which allows you to delve even deeper into the illusory world of 3D.
Buy the novelty and a variety of high-tech companies that value and maintain their ultra-modern image. By the way, when looking at layouts it is convenient to have several people in the room at once, and although the picture in stereo can only see one of them, the rest can still take part in the discussion, to give advice.
So, designers and architects all over the world are already working with VR CAVE, presenting their customers a virtual layout in 3D, and it is truly impressive: what we know from fantasy movies as a hologram from our childhood is now quite accessible in a VR room. When a person enters a room, puts on glasses and sees an almost real object in front of him, he involuntarily wants to touch it with his hands, showing extreme interest.
Most advanced companies want such a tool in their arsenal, and MSU’s long experience shows that this investment will not be in vain and has long-term prospects.