This type includes Second Life and Minecraft. The only thing that does not allow you to classify these worlds as virtual environments in full measure, is the lack of the effect of deep immersion. However, with regard to Minecraft, this only applies to the version with standard controls, because the later, created for virtual reality game supports Oculus Rift and Gear VR helmets.

And yet the technology of these games involves interaction with other users, which is not typical for typical virtual reality.

Interactive worlds are not only popular in the games industry. For example, platforms such as 3D Immersive Collaboration and Open Cobalt are used in educational processes that provide an immersive experience.

Today, the development of virtual reality technology is aimed at achieving absolute immersion and interaction with other participants simultaneously.

Virtual infrastructure is an analogue of the traditional (physical) IT infrastructure that serves the business processes in a modern company. It is a set of servers and special software installed on them which are located on the equipment of a hosting provider.

What is IaaS
In the English version of the term sounds like IaaS – Infrastructure as a Service. The client receives a pool of virtual resources, which includes:

  1. The ability to connect other resources (such as graphics power;
  2. Processor capacity;
  3. RAM;
  4. Disk space.

Each client has an Internet channel for server access and data transfer, an external IP address (possibility to connect several IP addresses), virtual machines (based on Windows Server, CentOS, Ubuntu Server, etc.) and licensed software. Using different combinations of resources, installing any system and application applications, you can create a working environment that meets the needs of a particular business.

VMware’s virtual infrastructure is based on the following principles:

  1. Partitioning: multiple operating systems run on a single physical machine, and resources are distributed across multiple virtual machines;
  2. isolation: faults that occur in one virtual machine do not affect other virtual machines, even if they are on the same physical server;
  3. mobility: the virtual machine, which is stored as a set of files, can be moved and copied.